Review

Disgaea Mayhem

Good
Game
Disgaea Mayhem
Platforms
Nintendo Switch, Nintendo Switch 2, PlayStation 5, PC
Reviewed on
PC
Time played (main story)
~10 Hours
Time played (main + side quests)
15 Hours
Genre
Strategy RPG
Developer
Nippon Ichi Software
Publisher
NIS America
Release date
July 23, 2026

A review copy was provided by the publisher.

Disgaea Mayhem is a new action RPG spin-off that takes the ridiculous characters, massive level grinding, and Netherworld chaos of Disgaea and puts you in direct control of combat, rather than the tactical combat the series is known for.

Now, I’ve dabbled in Disgaea games before, but I’ve never really finished one. I usually enjoy the humor and the characters, but eventually I fall off once I realize how much time I need to pour into the grind to truly beat the game.

Disgaea Mayhem immediately caught my attention because it takes a very different approach. Instead of controlling a squad of soldiers over a tactical map, you control the mercenary N.A., who slashes through crowds of opponents with several weapons at his disposal. You can still level into the thousands, improve your equipment through the Item World, and reincarnate to boost your stats. This time, all of that progression feeds into what you would expect from a musou game much like Dynasty Warriors or its many IP spin-offs.

That change finally gave me the push I needed to stick with a Disgaea game from beginning to end, and yeah, I have a lot to talk about.

Story

Let’s start with the story, because Disgaea Mayhem wastes very little time establishing just how ridiculous this adventure is going to be. Which, I’m sure, is exactly what longtime fans expect when jumping into a Disgaea game.

You play as N.A., an experienced mercenary who makes his living taking dangerous jobs while hiding his ooey-gooey, soft flan center behind a hard exterior. Since he’s a mercenary, he is eventually summoned to the Netherworld by its newly crowned Overlord, Tichelle.

Tichelle recently inherited the throne after her father’s death, but the transition hasn’t gone smoothly. Several of her father’s most powerful former vassals have started a rebellion, leaving her authority over the Netherworld hanging by a thread.

As if losing control of her kingdom was not bad enough, someone has also stolen the Pristine Gleam Flan, a legendary dessert created by her late father. Did you notice how I described N.A. as having a soft flan center earlier, and now the entire story revolves around flan? That’s foreshadowing.

Anyway, Tichelle wants it back, and N.A. agrees to track it down as long as he is getting paid. Because, you know, he has absolutely no emotional attachment to anything. Or at least that is the picture he tries very hard to paint.

It is a very Disgaea setup. You have a legitimate conflict involving a rebellion and a young ruler trying to hold onto her kingdom, but the entire adventure is pushed forward by an argument over dessert.

As someone who has never completed a Disgaea game, I have honestly never experienced a story quite like this, and you know what? I think I might be hooked. It is rare to play a game that commits this heavily to comedy, especially within the JRPG space.

But other than that, there isn’t much else to say about the story. It’s super simple, but watching N.A. have these hilarious discussions about flan, or just hearing his conversations with the rebels in general, had me laughing out loud. That really doesn’t happen very often. It made me feel like I was watching a comedy anime, which I don’t usually get from the games I play.

Oh, and there’s one last thing I want to mention about the story. It’s very short. I finished the main story, with some grinding, in around 10 to 11 hours. Without doing much grinding, I could easily see someone finishing it in about 6 to 7 hours.

Once you complete the main story, though, you can unlock extra content that really leans into the grind you would expect from a Disgaea game. To clear it all, you’ll need to push N.A. well beyond level 500 and seriously beef up your equipment.

So, while the main story is brief, Disgaea fans who love the grind will still have plenty to do after the credits roll.

Presentation

When it comes to the presentation, I believe this might be the most contentious aspect of Disgaea Mayhem. With Disgaea being such a niche series, I can imagine how longtime fans will react to the graphics. They are used to those sweet, sweet pixels across the tactical maps in the mainline games. But you cannot exactly have a pixelated grid map in a Musou-style action game, so the series had to make the jump to 3D.

Visually, I think they have done a pretty good job with the stylized 3D animation design. While it isn’t very groundbreaking, it works well within the game. In the mainline titles, dialogue is generally shown through static character art. Here, you get fully animated 3D models instead, and they do a good job of matching the game’s vibe. 

I enjoyed seeing more physical comedy and emotion during the conversations. The characters move around, react to each other, and help sell the jokes. At the same time, I do miss the high-quality character art from the original games.

The voice acting also conveys the outrageous tone excellently. It is clear the voice actors take the joke as seriously as they can, turning this tale into an anime-style comedy during downtime between missions. It could have easily become annoying, but I found the cast charming throughout the game, and I am glad they dubbed it.

My biggest issue with the dialogue presentation happens during the levels. Sometimes you are so focused on fighting that you miss the conversations happening in the bottom-left corner of the screen. None of that dialogue is voiced, so I missed plot points because I either didn’t notice the conversation had started or was too busy fighting to read it. It’s frustrating since they already went through the work to dub the game, so they could have had the voice actors record a bit more dialogue to fill these moments.

As for the battles, the presentation is straightforward. Your skills are displayed in the bottom-right corner, while your items and health sit on the left. The layout is easy to understand, and there is not much clutter until you start attacking groups of enemies. Once the action gets going, damage numbers begin popping up everywhere. That is part of the fun of Disgaea, right? 

Disgaea Mayhem doesn’t have a perfect presentation, but it fits the series’ personality, which I think works for this game. It is colorful and fully committed to its ridiculous sense of humor. For my first completed Disgaea game, I was definitely happy with it!

Gameplay

Now let’s get into the gameplay, because this is where Disgaea Mayhem separates itself from the rest of the series while keeping enough familiar elements for die-hard fans. As mentioned earlier, the game moves away from the wild tactical combat of the mainline entries and replaces it with equally wild action combat in the style of Dynasty Warriors.

Unlike the giant maps you usually see in Dynasty Warriors, though, battles here take place across much smaller stages. Most missions have you move through a few sections, defeat a required number of enemies, and then take on a boss at the end. A level took me between four and six minutes, so these missions are incredibly quick.

At first, I was a little put off because it felt different from any Musou-style game I had played. Then I remembered that this is still Disgaea, and the entire point is to level up as much as possible. You only gain levels after completing a stage, so the game is designed around replaying missions quickly and making the grind as painless as possible, and I appreciate that, because grinding through long levels repeatedly would probably break me.

The combat is easy to understand. You have normal attacks, special skills, a guard, and a dash that can cancel certain animations. If you’ve played a musou-style game, you’ll know what to expect. It’s not super complex, but the variety comes from the weapon types. You have 7 different weapon types, each with a distinct playstyle. I started off with the sword, but soon learned that the staff was OP. It summons 8 or so orbs around you that you can lock in and use to destroy enemies. It made mowing down the enemies so much fun!

That variety in weapon types mattered because the missions can get repetitive. Most stages follow the same structure, so switching weapons helped keep the combat fresh as I unlocked better gear and stronger skills. Speaking of better gear, you can also make all your equipment stronger by entering the Item World and fighting through stages inside each piece of equipment. Completing those stages improves the item and levels up N.A. greatly.

N.A. can also recruit monsters and bring one into battle as a companion. These monsters fight automatically, but they can also use Magichange to transform into a weapon and give N.A. an attack.

Reincarnation is another major system. It resets N.A. or a monster back to level one while letting them keep certain bonuses to their base stats. So every time you do that, you get stronger and stronger as you level up.

You can also visit the Chara World, which plays out like a board game that you send your monsters to and lets you raise stats. Then there is the Dark Chocolate Assembly, where you propose bills that unlock bonuses or change parts of the game. I loved watching this mechanic, and every time they voted against me, I would choose the option to fight them… so yeah, I had a blast.

The game also has this Cheat Shop you can unlock that lets you adjust enemy strength and reward rates. Which helped with the grind. I focused on XP when I was trying to level up, but switched to item drops when I needed better equipment.

All these systems feed into the same goal: make N.A. stronger, improve your gear, and watch the numbers become increasingly ridiculous. You can finish the story without mastering everything, but the postgame expects you to keep grinding. That is where the tougher battles and level cap of 9,999 come into play.

For someone who has never completed a Disgaea game before, this made the series easier to understand. The action combat keeps the grinding fast, while the progression systems give longtime fans plenty to do after the story ends.

Closing

So, where do I land on Disgaea Mayhem?

It’s definitely not a perfect game, and when I first started playing, I honestly wasn’t sure how I felt about how everything came together. The combat was pretty simple, and the stages were surprisingly short. I kept wondering whether the loop would hold my attention for long.

But the more I played, the more I got addicted to the game’s loop. Before I knew it, I found myself replaying stages just to watch N.A.’s level, his equipment strength, and his damage count go up. I was shocked by how much I enjoyed the grind.

I have never been a huge Disgaea player, and this is the first game in the series I have actually finished. Somehow, this weird little action spin-off might be my gateway drug into the mainline games.

And if you have always been curious about Disgaea but felt intimidated by the tactical gameplay and all the different systems, Disgaea Mayhem might be the best way to dip your toes into the series. It gives you the humor, the characters, and plenty of grinding, but wraps it all inside a much more approachable action game.

For longtime fans, I think there is still plenty to enjoy here, especially in the story and character interactions. At the end of the day, it is more Disgaea, just presented in a very different way.

Disgaea Mayhem — final score

7 / 10 — Good

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